![]() ![]() Adding mod support to their game will only make it more popular and keep people interested in the game for a longer time. Hopefully they will consider doing this, they should now have the money for it. Iron Gate would need to add a few more people dedicated to adding mod support. Originally posted by billwerth2:Most likely the devs stance on no official mod support has more to do with the small size of the game company (I think there are 5 people working on this game), not whether mods are a good thing or not (they are). By your logic buying the game early access is being impatient. As you have no idea 1 month in what the final game will look like. They are just getting to the point the can hire staff (given that steam only pays once a month and so they haven't seen a dime of the millions in sales until just recently)Īs such modding a game in active development is being inpatient. The game is literally a month into early access. How can you know the original intent? How can you know what they will or won't add later? ![]() A mod isn't just for 'dev hasn't added this feature so I want it now', its a person adding their own touch to a product on their end that might not go with the original developers' intentions (looking at you skyrim mod scene). I think you and I see mods in two completely different lights. The smelter and such being faster I can definitely see more falling into the former while the more slots and carry weight could easily be more of the latter depending on how you set it up. Though there's a fine line between "reduced waiting" and "quality of life". Originally posted by Salty Slothy:With stuff like that sure, I can see that. Those are a pain though, because the config file (cfg) for the most part must be exactly the same on the server and the client, but since the game does not officially support mods, it has no support for syncing the config files, or using the server one on the client (that I know of). Server mods must be on the server and on the client. So run any mod you like, just check that they are not server mods (if you do install one that runs on the server like Valheim Plus, it just won't do anything when you login to the dedicated server). People can run any client mod they like, no need to match them all up, although that would be preferred. You don't install those on the server, just on each client (each players PC). It gets a bit complicated when you do run into a problem, but the rule is very simple. Originally posted by Psychonaut:My friend runs a dedicated server for us with a password and all.Ĭan you run mods on this? What would happen if someone without the same mods joined the server? Do they have to be exactly the same?
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